For the drone coding activity, we are creating a quick slide
presentation to go over the different terms they might see when exploring the
drone simulator and to get them familiar with what to expect. We want to create
an inquiry-based learning where they are asking questions and experiencing the
lesson first-hand.
Drone
Coding Activity
1.
We will begin by getting to know the students' background
knowledge of drones.
2.
We will ask questions to get them motivated about how this
activity could be useful to society and potential careers. Whether it is for
science, military or even something creative like videography.
3.
We will introduce the students to the Drone simulator and
introduce code vocabulary they will see in the simulator.
4.
Next, we will show the students our drone video, and the code we
used.
5.
If students have computers, they can start their own coding using
the drone simulator. We want to immerse them in the experience by trial
and error.
6.
Once students understand the drone simulator, and know what it
means to create a code, we can create a code using the Drone Block app. to
experience with a real drone.
7.
The students can collaborate to come up with ideas for different
maneuvers and what blocks they need to use to establish that command in order
to create a usable code for the Tello Drone.
For the Lego activity we plan to print the visual building guide
so it will be easier for students to collaborate with the building
process of Milo. Similar to the drone activity we want students to experience
trial and error with coding Milo. We will be there to support the students and
answer questions, but we want to facilitate the lesson in a way where they are
learning through experience and questions instead of direct instruction.
Milo the Lego Rover Activity
1.
We will begin by discussing what the students know
about rovers. What is a rover? How might having a rover be beneficial to
scientists?
2.
Next the students will be shown a picture of what Milo
the Rover should look like by the time they are finished with the activity.
Then, they will work together when given building instructions to assemble the
rover. The building instructions are visual only, which should provide a
challenge that is engaging and promotes discussion throughout the build.
3.
Once the motor is connected to the Smart hub and the
hub can connect to the device, the students can begin exploring the program to
code milo for actions.
4.
The students will be instructed to use the first
initial code to start the motor at power 8, go in one direction for 2 seconds
and then stop.
5.
After students have successfully coded Milo for his
simple task of moving, they will then be given the opportunity to change the
parameters of the code to see what else they can code Milo to do.
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