Sunday, September 24, 2023

Metro E Team Teach

For the drone coding activity, we are creating a quick slide presentation to go over the different terms they might see when exploring the drone simulator and to get them familiar with what to expect. We want to create an inquiry-based learning where they are asking questions and experiencing the lesson first-hand.

Drone Coding Activity

1.       We will begin by getting to know the students' background knowledge of drones. 

2.       We will ask questions to get them motivated about how this activity could be useful to society and potential careers. Whether it is for science, military or even something creative like videography.

3.       We will introduce the students to the Drone simulator and introduce code vocabulary they will see in the simulator.

4.       Next, we will show the students our drone video, and the code we used.

5.       If students have computers, they can start their own coding using the drone simulator. We want to immerse them in the experience by trial and error.

6.       Once students understand the drone simulator, and know what it means to create a code, we can create a code using the Drone Block app. to experience with a real drone.

7.       The students can collaborate to come up with ideas for different maneuvers and what blocks they need to use to establish that command in order to create a usable code for the Tello Drone. 

For the Lego activity we plan to print the visual building guide so it will be easier for students to collaborate with the building process of Milo. Similar to the drone activity we want students to experience trial and error with coding Milo. We will be there to support the students and answer questions, but we want to facilitate the lesson in a way where they are learning through experience and questions instead of direct instruction.

Milo the Lego Rover Activity

1.       We will begin by discussing what the students know about rovers. What is a rover? How might having a rover be beneficial to scientists? 

2.       Next the students will be shown a picture of what Milo the Rover should look like by the time they are finished with the activity. Then, they will work together when given building instructions to assemble the rover. The building instructions are visual only, which should provide a challenge that is engaging and promotes discussion throughout the build. 

3.       Once the motor is connected to the Smart hub and the hub can connect to the device, the students can begin exploring the program to code milo for actions. 

4.       The students will be instructed to use the first initial code to start the motor at power 8, go in one direction for 2 seconds and then stop.

5.       After students have successfully coded Milo for his simple task of moving, they will then be given the opportunity to change the parameters of the code to see what else they can code Milo to do.

 

No comments:

Post a Comment